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02.11.2021 / monitoring

Get started with dearVR MIX


It's no big secret: creating a great mix is easier in a perfect mix room with excellent acoustics. However, mixing in locations with sub-optimal acoustics has become a daily job for many of us. At the same time, you want to create thrilling productions that translate well to other sound systems.

So why not just use your favorite studio headphones? This is definitely a significant improvement; nevertheless, you probably already experienced that mixing on headphones has drawbacks like a distorted stereo image, unclear low-end, and missing room impressions.

With dearVR MIX, we combine the location-independence with total reliability by turning your professional studio headphones into a virtual stereo mix room with carefully designed acoustics – all through advanced spatial audio technology. Discover in the following article how dearVR MIX helps you to mix in a perfect virtual mix room, everywhere at every time!

Virtual mix rooms

dearVR MIX is a stereo mix room plugin that simulates a perfect listening environment with carefully chosen acoustics. The key to doing this is our outstanding virtual acoustics engine, which enables an out-of-head localization and creates ultra-realistic environments with perfect linear loudspeakers - without any drawbacks known from the physical world.

In dearVR MIX, you can choose from four loudspeaker positions: Mono Input, Mono summed, Stereo, and Stereo wide. Your selection is automatically displayed on the upper part of the plugin.

The plugin offers you three different studio rooms:

  • Mix Room A is the perfectly tuned mix room without flutter echoes or discrete reflections and short room response.
  • Mix Room B is slightly broader than Mix Room B.
  • The Analytic dry room simulates a perfect anechoic chamber. You hear the direct sound of both loudspeakers but without any reflections or reverb.
01

Acoustic non-studio environments

A reliable translation to common loudspeaker setups and locations is the key to a successful production. In addition to the mix rooms, dearVR MIX provides you with six listening environments, such as a car, club, living room, or stadium. Skip the "car tests" and check whether your mix translates well in the real world right in the plugin.

02

Adaptable room acoustics

dearVR MIX provides you with two comprehensive options to easily tailor the virtual acoustics to your needs – Ambience and Focus.

Ambience defines the amount of "room" you are hearing. The slider has a value range from 0 to 100 and is on 50 per default. Pushing the slider to the right will increase the early reflections and, therefore, the vividness of the virtual acoustic impression.

Focus relies on Sennheiser AMBEO's patented Clarity algorithm and adjusts the degree of externalization you experience through the added virtual reflections and the binauralisation. It is on 0 per default and ranges from -100 (Clarity) to 100 (Localized). Pushing the slider to the left (Clarity) reduces the binaural filters and damps all reflections. On the contrary, "Localized" strengthens the binaural filters and attenuates the reflections for an increased out-of-head experience.

03

Spatial Headphone Compensation

When speaking about reference mix rooms with natural loudspeakers, we often think of flat frequency responses and a defined speaker angle, among other things. On the contrary, headphones usually do not have a flat frequency response, they impede the "real-world" crosstalk and have a much wider stereo panorama.

Our Spatial Headphone Compensation (SHC) technology compensates the characteristics of 44 professional studio headphones and applies optimal adjustments to support a model-independent accurate simulation of dearVR MIX's virtual environments. You can simply select your headphones in the drop-down menu and apply smooth frequency corrections using the high- and low-shelving filter.

Additionally, you can choose between two different filter types: IIR and FIR filters. For minimal latency, we recommend using the "MIN" option, which will introduce phase shifting. On the other hand, the "LIN" option delivers a linear phase option with more significant latency and pre-ringing. To have an accurate A/B comparison, we furthermore added a gain compensation. You can find more information on Spatial Headphone Compensation in this blog post.

If you want to compare the virtual mix room against the pure stereo sound, you can bypass dearVR MIX on the left side. Furthermore, you can apply a level match to compensate for any level differences introduced by the room simulation or SHC.

04

For further in-depth instructions, please download the manual.

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